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Hey thanks! We knew we had that in the very beginning, a character that used 4 holograms (fake versions of themself) to switch between to defeat enemies. We really thought the mechanic felt great! The team ended up moving towards the mouse click solution because it felt more controllable. After making it Space Bar to switch, we found out the feedback of jumping between players wasn't quite what we were looking for (especially when we had to switch to a differently available hologram when one was in a wall). We settled on the mouse click to give the play more control on where they went. Thanks for the comments and rating!