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thanks for the good points. its in my checklist also to give a countdown to 3 at the start of the level. also a 1 second or half second telegraph of the bombs is also there. also more patterns like an S pattern or an outward spiral or zigzag or something else would be nice to and at random. also i will be adding more mechanics like retractable walls, speed up and slow down consumables, and also dark maps with limited light (chomper is hiding in the shadows haha). and switching level design too. thanks for the feedback appreciate it alot :D

yeah I think there is a lot you could play with the patterns of the the snake, and they should be introduced gradually and not being thrown to the player all at once. A simple example is not to have the bomb right in the first level, then at least players can get used to the control and understand the mechanic in  safe environment. The thing about the snake not moving right away, Im not really sure if that should be done when players die and respawn because at that point they already know the map and where they are. This I think you need to experiment.

yea true, also i like the puzzle idea, gameplay lends itself very well with puzzles