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(+1)

It reminds me to the final dungeon on Zelda Skyward Sword, where you have to do practically this.

Very creative game, makes you think outside the box.

Only one little thing... The green on the level transition is very bright and can be unconfortable to other people.
Just that, the aesthetic of the game is awesome

(+1)

Thank you! I admit I actually noticed too the similarities with the Sky Keep from Skyward Sword after I thought of the idea. I decided to make a little callback by making one of the layouts of the levels match the one of the dungeon. 

Thank you for the advice too, I actually feared it was too bright but I wasn't finding a color combination I was liking xd

Well, thanks for playing!