------------------- First Playthrough
- the 'left' and 'right' options are inconsistent. it's left/right when at the door. when in the tv room and radio room, instead of right/left, it's 'hallway'. you probably want to be consistent.
- the 'watch' option should maybe be 'check time'? The word 'watch' can be confused with meaning 'Observe' also. Although I didn't find a purpose for it yet. If there isn't
- the 'exit' option should maybe be greyed out if you can't leave
- the 'check' option should have better wording. maybe this should be specific per object/area?
- Music might help set the atmosphere. Composing music for gbdk isn't the easiest, so maybe check out some music from here https://github.com/DeerTears/GB-Studio-Community-Assets
- Maybe showing at the top of the screen where you are
- Got stuck after going in the radio room - took me a bit to find the 'affirmative stand by or extraction' response. Maybe there should some sort of hint as to which station that happens on?
- It would be nice to have a hint as to what to do next.
- A couple minutes later I think i stopped paying attention (i was writing these notes) and maybe accidentally tried to exit or check the door, and died. I'm not entirely sure what changed.... Is it time based?
- A trivial aesthetic: making the cursor bob back n' forth.
------------------- Second Playthrough
- Not sure how to get the radio response. The numbers cycle through, but i haven't seen it yet. Is it time based?
Tell me if there is anything you want me to elaborate on. Keep me updated if you make any significant changes, I'll replay for you.