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I really like the goofy sense of humor that this game has - a lot of the failure messages made me laugh out loud. I also like the idea of making a game pack for a jam, because it lets you try a lot of different ideas.

I only played the first two games, I had to give up on the second one, but my criticism is the same for both: don't make your games completely based in trial-and-error! You said there's a trick for the first game, so maybe I missed it, but I just beat it by memorizing the solution and getting a little lucky. Is there another way to beat it? It seems like there's no distinction between the real and fakes, because the characters didn't change at all visually after getting a hit in. I also had the issue where my input was disabled after losing once, so I had to reset the entire game to try again. 

I have the same issue for the second maze game, you're just trying over and over until you win. I think it could be improved if you give the player opportunities to use their skill to avoid dying instead of leaving it up to luck and memory.

Overall, I did have fun playing this. In the future you should put a little more thought into the gameplay though. You have a good sense of humor and good ideas, so make full use of them by making the gameplay skill based instead of luck based.

Thank you so much for the feedback! I'm glad you thought it was funny!

Okay i'll start with the mouse input. I do not what causes that bug I tried to fix it multiple times but could not figure it out, it is like the script just does not work the second time threw. But a quick way to fix it is to click escape and then resume and it works again.

I'm very sad you did not get to play the third and last game because funnily enough that was the only game that had zero luck in it!

The second game was definitely too trial and error based and I have some ideas on how to fix it! But the first game, I have no clue how to make less trial and error based because at the moment the only way to beat is just memorize the pattern that the switching follows. If you have any ideas or suggestions on some way I could make it less based on trial and error I would really appreciate it!

Once again thank so much for the feedback and now ill go play your game!