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(1 edit) (+1)

The atmosphere with the fog in this is super cool. The intro tutorial section was also really neat how you had stuff suspended as if it was a museum. I wish there was a little more to the main game. As is, it is pretty easy, you just keep running dodging everything. Was it hard to make it endless? How did you do it?

(2 edits) (+1)

Glad you like it. Accually the bigger problem then make it endless was to make the turret and tank aim for you. ^^ I just randomly spawn a lot of objects behind the fog and when they collide they destroy itselt. Let me know if you want more detailed explenation.

Nice lol. When they collide with what destroys them? Do you have a super large plane for the ground or do you just spawn in planes as the player walks?

(1 edit) (+1)

The spawned objects have bigger collider which dissables itself when player gets near and destroys object if it collides with another one spawned. For the planes there  are small planes generated nearby you to walk on and one bigger that is slightly underneath the small ones so you can see terrain in distance. The bigger one moves with you but the small ones get destroyed behind you and generate in front of you. I used shader so you can not see the differences in textures. I hope this will help you.

Interesting thanks for sharing!