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The last update is pretty buggy. I was able to just drag the MC across the screen, making him flying around. Then he got stuck in a tile and I couldn't do anything. Consider adding save/load system at least, so people don't have to restart the whole game when bugs appear. 

Sometimes the mouse clicks just stop working and cannot proceed dialog.

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That grab is just to get him unstuck. Do not fly. Flying around at high speed can get him stuck in a wall.

I'll look into the mouse issue. You can also use the space bar and possibly the return key to advance the dialog. It does save, every time you go to the area right of the 'violence lessons' bull. You can also click on the circular advance arrow at the bottom during cut scenes. Press any key to make him move, then click the keypad with a circle and line through it at the bottom.

Thank you for the feedback!

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Can you tell me if it's OSX or Windows? Is it just in full screen?
When does it happen?

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Windows. Yes, I think it was fullscreen, but don't remember for sure. I faced a few issues beside that flying and stucking in the walls. I think even the simplest run through the game can reveal them easily. Please, test it a bit.

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Thanks Art.

Before the last release I spent hours and hours testing -- full run-throughs on 3 computers, top to bottom, playing all the scenes and killing the player here and there.  I tested windowed, then full screen.  I always spot a few things that I think are enough to fix.  It must be re-done many times.  I'd say it takes about a day and a half, though I take lots of breaks.  It's tedious.

None of the show-stopping bugs can be reproduced on my end.  I don't get the dropped mouse button.  It doesn't exit during start-up. I'm taking a little break while I look for a replacement for SDL. I've seen complaints that it doesn't work with nvidia, and that it can spontaneously fail. I'm a bit worried that the other free front-ends might all be in a similar state.

Found the mouse bug.  This bug was really obnoxious.  If you right-click over a sprite, it could still try to invoke the editor that exists only in the debug version.  The editor (which is stubbed in the release version) will gobble up the mouse clicks.  The RMB test was removed from the release version in all but one little place that I missed.

It will be corrected in the next release. Thanks for helping.