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Not a bad start, but it has some real issues when it comes to communicating where damage is coming from and it being virtually impossible to avoid it. Unless I completely missed some sort of defensive mechanic, damage comes way too fast, way too often and too unavoidably. Giving the player some sort of survivability that depended on them playing well would go a long way to making the game more enjoyabe. Because as it stands it feels as if you're punished just for playing.

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Hey CoalFire, just updated a new version with some adjustments! Hope you enjoy!