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Was able to reach LVL 28 but browser decided to reload on phone went I went AFK. Most broken build I made. I made adjustments to this later on as I never needed to heal and only needed to continuously damage the enemy.

Was able to get the forge event twice to add haste twice to soldier shield. got the shield soul relic that let's the shield use adjacent weapons but -1 damage, but due to the soldier shield innate +1 damage, no damage loss. Then got the candle relic to remove enemy Regen/Rage/Spike. Then got the elven wood that let's bows return 1 energy when used then disables the weapon used. But somehow the shield using adjacent weapons doesn't trigger the disable debuff thus being able to infinitely get energy to use whetstone several times before again regaining energy. Rinse repeat and you get infinite scaling. Then got the final piece for the perfect build. The bag of knives. When weapon gets used, adjacent weapon increase by 3 damage.


Basically just need this items.

- Soldier Shield 

-Shield soul relic

-Candle relic (cancel the spike scaling enemies)

-elven wood + 1 any bow ( infinite energy with shield relice and shield. Use)

-Bag of knives (to scale your damage)

-early on need whetstone to increase ramp up speed of damage but once bag of knives is obtained, damage will scale eventually

First time I got to F7... Rage on!

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That final boss is so tanky and so much poison damage it's unbelievable.

Not Shown Here: Big pile of Gold Coins that barely killed the boss.

I had a bug where curse of poison weapons added poison to my enemies, rather than me.

Beat the game with 72 damage per hit. Got lucky on the wheel event and got 2 " Gold soap" (Did not remember its name) and used them to multiply the damage of the weapon.

This is the farthest I've gotten so far; I'm pleasantly surprised by how well this build worked for me. I got double rage-upgrades on the cursed sword, but sadly no upgrades on the shield pictured.



Guardian ring doesn't seem to detect diagonal shields.

no it does it just doesn't show that there is a diagonal shield it still works

(1 edit)

it would be cool to be able to summon helpers
and achievements system

I think I hit an infinite, as I generate all energy used.

The shield spirit uses a bow, and the elven wood generates an energy.  As I have the Soldier's Shield, my weapons do not lose power as they are used.  The candle prevents me from dying to spikes

looks like a bug to be fixed

but yes the only reasonable way to play with shield spirit is to get the soldier's shield

I don't think it is a common enough occurrence to be an issue.  It requires two relics, and a rare item.  Its really cool, but not quite ready to knock down a peg.

(+1)

I love this game

(+6)

i feel like i'm ripping off someone playing this for free

(+1)(-2)

Really liked the new mana system.

Deleted 2 years ago
(+3)

There needs to be a resign or surrender button...

lmao

I needed it to get to over 100 dmg after my 88 weak to kill it, which took half an hour..

(2 edits) (+4)

Oof — the magma core floor health bumps in the latest build are tough. The three fire gecko fight is a brutal roadblock.


edit: This was a decent build and it got completely destroyed by everyone's favorite gank squad. The stacking poison, the curses and the insane health pool mean that unless you have crazy damage output you're doomed.. Could poison stack but also decrease by one at the end of each turn? Could this be a fight against two geckos instead of three? Why is the final boss three geckos in the middle of the magma core level?


(+2)

Ya this fight for sure felt a bit much

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oh i hate the gecko trio

This fight is the ONLY thing I've lost to since I started playing. They seem absolutely overtuned. Too much damage, burn can't be cleansed with potions, curses every turn. They definitely need to look at these guys.

\BUG\  The arrow keys no longer rotate the items.  Right click still works, but the message at the start of the game still mentions arrow keys, so I think that its not intentional.

Thank you for fixing the bug

(+2)

I didn't realize that with the shield spirit, every time I used the shield my weapon's damage decreased. I definitely think some clarity with what the relics do would be great. When I say that I mean a bit more detail in their descriptions. I also don't love the mana rework.

Combine that with the shield that gives 1 dmg to every weapon per use and you got yourself a build that says: Defense is the best offense XD

(+2)

Most of the update I enjoyed but the rework to the mana update which limits the effectiveness of magic builds.

A suggestion i could give instead of complaining was allowing a single stack of mana that has a cap of 20-30 so that you could still stack up mana for the next battle while still being able to beat the current fight. 

Also a way to deal with posion so for some builds poison ruins it. Even with these 2 issues I still think this is an amazing game.

(+1)

The new update is cool, and the artifacts from the bosses came out surprisingly balanced, but it's a pity that the magic weapon has lost its past power, although now it is not a panacea for everything, but compared to bows or various swords it is rubbish, although the idea of manna stones is enough not bad, I wish you could have more manna, for example, how should I double the amount of manna in the fireplace, or I just did not understand the new system.(sorry for the mistakes English is not my native language) 

I would also like a version for Android, because the game works great on the tablet and I do not think that making the version for instant launch will be installed difficult . 

one of the ways to go without farming mana

(+3)

I cannot stop playing this, its amazing. 10/10

(+2)

Could you add a downloadable version, and possibly even source code? It would be fun to mod.

Amazing Luck Of Mine

(+1)

Very unique idea and great execution. Keep it up!

(+1)

The Needler can clip any item through it's tip so it may not be set to it's full 3 square shape.
As of Backpack Hero Event Update Hotfix 3

Such a great game. It's super fun and easy to understand. 

(+1)

tôi nghĩ bạn nên bỏ phần hướng dẫn khi đã chơi một lần vì nó khiến tôi phát điên

(+2)

A really fun roguelike. I got quite lucky on my second run and found quite the broken tool set as seen in the screenshot below. I agree with the other comment saying magic is broken, the ability to stockpile an energy like resource and then have items like the broken ring that can abuse that is nuts, even if I only had two books to generate 20 each combat.


Archery also sort of sucks unless you are able to create infinite poison arrows to clear our the main game with other defense items. The cost of 3 slots for just a bow and arrow generator plus the 2 for each arrow set you want to carry really kills its usability if I were to go for another run. Also for some reason the elf bow and normal bow apply their arrow buffs differently???

A lot of the items are redundant if you own feather caps since they basically just make you spam helmets for the slot efficiency. Haste stacks way too strong with helmet spam since it adds 2 per armor piece. I was capping at 99 armor after only a few turns, which is sort of an odd breakpoint and also means that this infinite combo will eventually die to multiple hits of 99 damage from enemies, which kinda sucks. I would want armor to be uncapped like all the other buffs of which I have had up to haste 112 from just swapping out my spike helmets as seen in the screenshot to farm enemies.

Seasonings should probably be an artifact considering it's basically only useful for its ability to make adjacent items heal 5hp. I found this most useful when I had water on hand which could be used 4 times at any point to gain 5 hp each use. Why would anyone want to spend 1 energy to heal 10 and discard such a broken item? 

Overall quite a fun game, but could take some mechanics from similar roguelikes like Slay the Spire like higher defense caps and enemies scaling other than just getting poison to screw your defense build over.

bug report:
died from skipping a curse but the fire gecko died from my poison and the game thought i was still alive so it still going, met some olm while still on my "dead phase" but i can't use anything except scratch
(also sorry for my bad english) 

recent versions have broken shop spawn rates. There are runs where a shop will never spawn and this happens really often. You can tell if a shop doesn't spawn on the first floor. If that's the case, no shop will ever spawn for the rest of the run.

I will look into it and make sure that a store spawns on each floor. But I didn't change anything about the shop spawn rates so you should still be finding them just as before.

archery is too weak. Arrows and bows takes up too much space

(+1)
nice

it was a lot of fun to figure out a good build


(+2)

It's enjoyable as a point and click roguelike game with inventory sorting synergies. but there are some parts i cant understand sometimes like the description of an weapon/item/consumable and the only stat i dont understand is luck since it doesn't tell you what it does.

(+1)

luck just gives you a higher chance to get rarer items but when you pick up a rare/legendary item luck resets

(1 edit) (+1)

Best Slay the Spire inspired inventory management rouglelike that I didn't' know I needed. Favorite game of 2022.

Edit: and the music is a bop

this game is fun and can be enjoyable .... the only problem i have with it is that my luck is so absolute garbage that i have legitimately died to the first enemies around six or seven times now .... four of which was in a row

happens just use sheild more

finally gotten to reaching the final boss for the first time and ...... by the sweet merciful spikes hurt.... 

(+1)

so good, I have lost hours to this enthralling game

(+1)

Fun game.If you add more content to this game and sell on steam,I will pay for this!

(+1)

Magical Royal Flush

This was fun. I really love all of these wands now. Cleansing is now a viable option for any build, really; Ethereal easily replaces Crimson Energy, it's a perfect snowball tool for faster setups. Magic weapons are really good!

And that's the problem. Magic weapons outplay any other weapon type the moment you get a single Wizard Cap. It's a shame, as i want to try out bows, as i love ranged classes in any game. The problem is that there are only 3 bows, bows and arrows take up more space than a single wand (unless you have a crossbow and a small arrow, but they are weaker than a wand), no armor related to archery, and they aren't immune to spikes. There is no reason to not go for magic builds. 

I don't want to suggest another magic nerf, considering others already did, i want to say that archery needs it's own update someday, with buffs, new accessories, weapons, armor and some reworks to make them different from other weapons. At least letting bows ignore spikes will be a sufficient change to give them their own identity.


Wow, that's a very long shopping list.

Are you, um, on my side? Or...?

tôi nghỉ nên có save game ở trong phần menu

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