Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sundermoon

7
Posts
A member registered May 03, 2021

Recent community posts

Any chance of the the Commander becoming an actual character? It really takes me out of the experience when the MC is a bodyless voice.

I understand male route but what does Female(Futa) mean?Can you choose between being fully female or futa? If not it wouldn't it make more sense to just list it as futa?

I think someone is missing something.

Ya this fight for sure felt a bit much

For the items I was referring to the fact that item drops  take 5-15 seconds to appear when on certain screens. To me that just seems rude to make players wait around for an item that might not even show up. It kills the pacing and it is just boring to do. Also for the discard system since you mentioned it I do have an idea. Instead of dropping the item just do it like an adventure game. Go to your menu to click on the item you want to use . Then it takes you back to the game screen and you cursor changes to the item's appearance. After that you just click on what you want to use it on. If the item does not fit where you click just make a sound effect that indicates that and vice versa if it does.

For the part about matching I strongly disagree. Most players will be able to make many matches just by swapping as quickly as possible which in turns builds up combo very fast. In fact I would ask you to play your game when you get the chance and for one battle focus on speed matching while not using the multi swap mechanic. Then do another battle only making good multi swaps(almost every swap rewards mana) and I want to know what you feel is a better way to play. I would also ask that you tell how often you drop your combo when playing both ways. From my own play I was not able to get my combo high or keep it going reliably while trying swap multiple pieces at the same time. On the other hand I had no problem consistently reaching 100+ while just moving 2 pieces quickly.

I am not trying to offend you I just think it would be a good idea to settle on one way of play so you can build upon that preferred style. To me the ability to link multiple pieces together and swap them all at once is too slow a way to play while at the same time you are playing a shoot em up. Playing fast just makes more sense with how frantic this game can get.

I have enjoyed the game so far but a couple things bothered me. The way you get items is to appear in the over world is too obtuse and a unnecessary waste of time. Also in combat it seems the best way to play is to swap pieces and quickly as possible. While enjoy this it does seem to render the ability to swap multiple pieces at once pointless and at times even harmful. Multiple times my combo was ruined by accidentally swapping more than 2 pieces. From my experience I found that chaining pieces together was slow high risk low reward option and that playing quick was not only more fun but also offered a bigger payoff. In my opinion it would suit the gameplay better to focus on making bigger matches (lines of more than 3) than to make multiple using the chain. Currently matching 4 or more pieces has no benefit which is a shame since it fits the pace of the game better than the chaining system.  Also visual clarity could use some work. I had no idea there was a combo meter until one of your hints told me I needed high combo to make items drop. And don't get me started on how some shapes just disappear into the background. Overall I did like the game and am looking forward to playing more!

Really like the game so far my only complaints at this point is that the shading on Heidi's breasts looks weird in her normal outfit. To me at least it sometimes looks like she has mono boob. Also I did not like that it seems you have participate in certain sexual encounters. There were a few sex scenes I really wish I had not seen.