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themelldain

4
Posts
A member registered Jul 16, 2020

Recent community posts

(4 edits)

Someone mentioned that golden whetstones stack additively (e.g. one whetstone = 1.25x dmg. two whetstones = 2.50x damage). And I wanted to see how well it'll work with the assassin dagger and barbells. After tons of tries, this is the result. The dagger is too weak normally. The only way you can pull this off is if you somehow have scaling infinite block as you try to get kills with the dagger. In most games, you die before the dagger ever begins scaling. Finally, by the time endless dungeon starts, the enemy's hp scales faster than the dagger can scale. I might be doing 900 dmg a hit, but enemy has 2000-3000 hp each. The game above I was super lucky in getting 4 whetstones by floor 11.

Having random backpack space upgrades would make things interesting. You get two random 2x2 block with some blocks being blocked. On some level ups, instead of a 2x2 block, you can get a block that will let you unblock a square. Or there might be random events that affect unblocking.

recent versions have broken shop spawn rates. There are runs where a shop will never spawn and this happens really often. You can tell if a shop doesn't spawn on the first floor. If that's the case, no shop will ever spawn for the rest of the run.

archery is too weak. Arrows and bows takes up too much space