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A really fun roguelike. I got quite lucky on my second run and found quite the broken tool set as seen in the screenshot below. I agree with the other comment saying magic is broken, the ability to stockpile an energy like resource and then have items like the broken ring that can abuse that is nuts, even if I only had two books to generate 20 each combat.


Archery also sort of sucks unless you are able to create infinite poison arrows to clear our the main game with other defense items. The cost of 3 slots for just a bow and arrow generator plus the 2 for each arrow set you want to carry really kills its usability if I were to go for another run. Also for some reason the elf bow and normal bow apply their arrow buffs differently???

A lot of the items are redundant if you own feather caps since they basically just make you spam helmets for the slot efficiency. Haste stacks way too strong with helmet spam since it adds 2 per armor piece. I was capping at 99 armor after only a few turns, which is sort of an odd breakpoint and also means that this infinite combo will eventually die to multiple hits of 99 damage from enemies, which kinda sucks. I would want armor to be uncapped like all the other buffs of which I have had up to haste 112 from just swapping out my spike helmets as seen in the screenshot to farm enemies.

Seasonings should probably be an artifact considering it's basically only useful for its ability to make adjacent items heal 5hp. I found this most useful when I had water on hand which could be used 4 times at any point to gain 5 hp each use. Why would anyone want to spend 1 energy to heal 10 and discard such a broken item? 

Overall quite a fun game, but could take some mechanics from similar roguelikes like Slay the Spire like higher defense caps and enemies scaling other than just getting poison to screw your defense build over.