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(1 edit) (+1)

Hi, thanks so much for the comment, could you describe the bricks going through? Was it only a delay for the brick disappearing and granting a point, or did it go all the way through and not give points at all, or something else?

The former would just be my very unaggressive client sync, which probably makes it more noticeable with lag, but the latter would be some more weird behavior!

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I think it still gave points, but visually it looked like the bricks were falling right through the player who connected to the host.

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Ah, yeah, that's my bad then, I should've made both sides sync the client's catches immediately, instead of waiting for a response.