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I really love the game so far. I have high hopes for it. I do have a few issues when playing

  • Ballerina overheats quickly while other robots like Theseus barely gives off any heat
  • In robot creation, I can barely seem to get a robot moving. And when I do, it always drives off to one side

A few suggestions I have

  • Try adding more than just a KO win. Having a damage point system and a time limit would make it a lot more exciting for robots that can't seem to hit with their weapons. Adding more bot durability for longer fights would also be fun.
  • Allow the resizing of weapons in the bot lab. The current flywheel is too big and can't be used properly

I'm looking forward to see what this game has to offer in the future.

Thanks for the feedback!

1. Heat is something we haven't even taken a preliminary pass at -- it is pretty much a placeholder in the Alpha release.

2. Robot drivability is huge for us.  We have a lot of work to do to get things to drive reliably.  Most of the issue is caused by uneven friction between the left and right sides of the robot.  Drivability is going to be one of our major areas of focus over the next few months.

3. I like the way you think regarding damage/points/time limits.  We definitely need a few more options here.

4. We need to think about how to do resizing to keep things realistic.  It might make the most sense to have "small", "medium", and "large" options for the premade components, then the ability to create and save your own.  Otherwise people will be able to make things unrealistically big or small things.  Then again, maybe it's okay if they are unrealistically small/big...  Thoughts?

It really all depends on what people use it for. I was going for a recreation of a robot from Battlebots and the disk was too big. I do think the different sizes would work. Making our own shapes would work too once we can easily make circles. But I can't complain much given how far this game has already gone in just the open alpha. Keep up the great work!