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woah! thanks for investigating! yeah that script was a quick & dirty optimization on my part. I tried your method and it seems to function as intended after a few tweaks (unsure what framecount is for but those objects should always reactivate, obj_player_cache is just obj_player). 

I can't do a hotfix at the moment so this'll be in the next major patch, which should (hopefully) be out within the next month or so.

thanks again for helping optimize the game! I would love to see it running on old hardware!

Deleted 2 years ago
(3 edits)

I am documenting my changes as they happen on https://gist.github.com/JohnnyonFlame/9a8817430f7ecef06a1a13d2200e6c47

Example of increase in performance:

This was previously fps_real: 13-ish