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(+1)

What's with the drop-down menu when you press on "the bear"? Are you going to be adding different classes (as in like each creature has a strength sort of deal) or is that just how you implimented it?
It's also kinda confusing what gold bonus does; does it increase the chance for more gold to drop? If so, does it increase past 100%? 

~~~Suggestions 'n stuff~~~

When a quest is complete(d) the game would replace it, or rather, would lead you towards an end goal or down a "storyline" would be nice or to add incentive (as in each quest gives a certain tier or boost to a stat).  Perhaps adding another way to earn gold (perhaps passively), like there's a town button where you can do "jobs" that earn an amount of gold per tick or each time the bar fills. Within the town there would be buttons such as "Bank, Blacksmith, Work/Worker's guild, Merchant, ect" 

A blacksmith would be where you can forge/buy new weapons.  A bank could be where you can store gold for the next life, but when you die a certain ammount get drained (say 75%.). The Work/Worker's guild would be where you can choose a job to gain gold passivelyDifferent chests could also be purchaced at merchant that would have a higher chance for a certain loot/loot quality. The merchant comes only at certain times or under the right conditions (program wise it could be like a 1/500 chance), and you could make the jobs attainable at certain levels or with certain milestones (like completing a certain quest) with a trade of of how long it takes to get that gold. 

The final suggestion would to make the worlds nicer to look at and maybe add options to go down a different path (like a jungle or a mountain that would pop up at certain areas that you can see within the world aswell) with a different boss or a treasure in, aswell as an "inventory" to keep certain items. 


I love your game, though. Simple, fun, and a great time killer. Keep up the work and you may see more feedback/people coming to this game :) 

There's no need to do ANY of my suggestions, I'm just giving you some ideas to perhaps add more to the game than click for gold to buy a box to hope you get good stuff.Also, When I said "loot quality" I meant tier one loot would have 1-2 attributes, tier two could have 3-4, and tier 3 could have 5 (or more) depending, aswell as each tier would have specific background colors or special colors on the sprite itself. 


again, great game. keep up the work 

: )