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Pleasant and short idle game, which is not even especially idle, since going as fast as possible requires constantly active juggling.  I actually really dig how that works out, and how I have to keep readjusting what I'm focusing on as things become less effective.  The ol' Cookie Clicker is, I guess, designed to run forever, which means constant amounts of massive downtime.  I like the paperclip optimizing approach of having stuff to do for a while and then a clear end state.  (I guess here that would be having eaten the entire Earth.)

I love the illustration slowly zooming out, that's such a good touch.  Also the names of the autofeeders lmao perfect

One bug, I think: I was holding the mouse down on the magma extractor button when I won the game, and when I continued playing, it was still held down.  Clicking it again didn't help.  So now I'm just constantly buying them, forever.  I guess that's okay.