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This is awesome. I was excited by the screenshots and wasn't let down. The stack-N-match game-play was a fantastic spin on the RPG battle that had me thinking in new ways that I hadn't before. I feel like this can be expanded upon quite a bit. However, there were a few nitpicks I have:

-Some important mechanics aren't explained until after the battles have occurred, and even then, are in optional rooms. (i.e. The first match color determines the attack type. Important for enemies with immunites.)

-Hard to tell enemy immunities. Design could have expressed that more, or there could be an action to analyze your enemies, or something that kept track of which attacks hit and witch attacks missed.

-Sometimes feels a bit too luck based. There could be situations where you can't really do anything but fail.

-Though I was soft locked, but it was just that it was unclear when dialog finished.

Here are some things I really enjoyed because I want you to know I thought this game was amazing.

-The music helped add to the action and set the mood as a psychic battle.

-The alien designs were WEIRD, as all aliens should be!

-While the only swap horizontal thing was weird at first, it added a lot of interesting ways to think, especially with the gravity mechanic.

-Starting the timer on the first swap was a great way for players to plan before starting, especially for planning the color of the first combo!

-I can think of plenty of ways to strategize for the next move.

-I love how the enemies effected how you played with their attacks.

-I love how it takes time for gravity/combos to happen allowing for an experienced player to do something while blocks fall instead of waiting, or even using the time it takes for combos to process to make a swap they couldn't if it was instantaneous.

That's all I can think of off the top of my head. Thank you developers for reading this, and to anyone else reading this, play this! It's fun!