So the visuals, sound and concept are all great and I really enjoyed my time with it but there are two big gripes I had with the gameplay:
1. No indicators of heart rate while in the sleeping quarters and repair status while reparing. I see the game design with only showing those in the main room while stuff is going down, but I would've liked to know when I'm good to advance to the next task I needed to tend to, instead of just blindly guessing when my heart rate was lowered enough or the repairs were finished
2. The button layout feels straight-up awful to use on a qwertz keyboard. I haven't used the x/c/z buttons for main interaction since flash games in 2015 and there is a good reason why q/e/r/f have become the default for doing stuff. Especially without on-screen button prompts when holding the fire extinguisher I think I dropped it instead of using it like 60% of the time. (Also, why is drop/pick up on separate buttons?)
So sadly, I couldn't really enjoy the game to its fullest because it just felt like a chore designed to wreck the bones in my right hand without a gameplay justification for doing so.
Don't get me wrong, the level of polish in all respects (audio, smooth movement, visual fidelity, etc.) is staggering for a game jam! But that doesn't help when most of my mental load while playing is occupied with thinking about which buttons to use :c