Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+4)

Oh, I would have also drawn out the game if I was playing IRL. Gotta savor those little moments ;p

Also, I wanted to avoid the frustration of losing as much as possible. This is why I added Izorath's comments about "being in no rush" and that "it is nice to have someone to play cards with". I was really hoping it would drive most players to push through a couple of bad shuffles or the initial confusion of playing Donsol. I'm very happy I went with the "playing with an old friend" approach to the in-world card game.

(1 edit)

I have a suggestion, if you ever plan to make changes to the game:

It would be nice if players had the option to Hide (or cover up) the picture in the top right of the screen. While it’s fun to look at, a lot of my frustration came from watching the transformation progress suddenly reset. I would have liked the option to hide the frame while playing. And a large button would be nice for people like me who sometimes accidentally click things and then can’t figure out how to undo what I did.

Although, I might be the only one who feels this way. It’s possible everybody else uses the frame as incentive to keep trying and doesn’t share my opinion.

Undo and action previewing are definitely two things I want to add. My BF also pitched the idea of adding an "arcade mode"/"endless mode" where you can just play the card game. I have a short list of "quality of life" changes. And, the stuff you point out is definitely there. 

Also, I definitely understand that frustration. Tho, I personally found watching the un-TF to be as equally interesting. I kinda want to tweak it so it's more gradual at lower TF stages.

Yes, that would be amazing if the TF stages began with tiny (but obvious) changes and then increased exponentially.

In any case, it’s only been a day since I played it but now I want to play it again.