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Thank you, it was definitely one of my biggest coding challenges. There's over 4000 lines of original source code in this and many C# expressions that I never even used before. I only had the schedule menu done in the first week, so I feel quite proud to have built a functional game out of it in the other three.

I don't really know of a good way to introduce the mechanics a bit at a time, but you can generally just click randomly to get through the first couple of days. Secrets are obtained for every new type of interaction with a unique room you experience. There's a scrollbar in the schedule menu that keeps track, but maybe I should show them in the daily report screen too?

Character interactions and events are definitely a weak point right now. The entire intro sequence and a few of the events were written just some 30 hours before the due date. I also wanted to add portraits to the dialogues to highlight the personalities a lot more, but that too will have to be a feature in one of my future patches. Ultimately I want to have a unique interaction for every character in every room and two levels of temptation events.

Thank you for playing my game and organizing the jam. This is my absolute favorite event of the year and I'm already looking forward to joining Strawberry Jam 7!