Cool game, I liked how you introduced concepts (like boost jump) the could both hurt and harm you. "Feeling" your way through a level is also such a cool spin on this style of game, as I figured it out I couldn't help but smile. Maybe you could further encourage exploring and dying in the game for the people saying its frustrating, I had a really fun time creating a mental map of each level once I was okay not making it through on the first go