Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

That was an extremely polished game with an awesome atmosphere which was so well supported with the art, colors, the music and the little story! Also love how you decided not to kill the player, but punish him with a scared boy phase. I do have something to point out though. 

The use of the recorder was brilliant with the theme and very atmospheric, i loved it.  However, you had such a long time to play the music that you could walk through most of the level safely without any worries, the rewind was ultra-quick too. I think it could support the horror/scary aspect of the game more if it was more limited and/or balanced. You can also play the whole game without ever stopping, there is little to no challenge, as well as limited gameplay.  Limiting the use of the recorder and trying to figure out something to make it more interactive could push the game on another level in my opinion!

But i know the time is very limited and its clearly seen where your priorities were and you over-delivered on those, very good job! Will be one of the most memorable submissions for me!

(+1)

Thanks for the great feedback!

It was a big concern during development.

Basically, we made the bet that most players would not get the "optimal" way of playing right  away with the little information they have (no gauges, HUD, possibly no prior walkman knowledge...) and the short nature of the game.

Now, the interesting thing is that players either found the game too easy, balanced or too hard!

With some more playtesting, we can probably find the simple trick that makes the experience better for everyone :)


(I think dynamic diffulty would be very fun to implement here)

(+1)

The difficulty is always hard to tackle, you have players with different genre backgrounds and experience, you can also target a more specific player base, so everyone will always get a slightly different experience, I could see dynamic difficulty work here well though!