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There's definitely some parts of an interesting concept here and when you figure the controls out a bit it's got a nice bit of gameplay with the different tools given to you.  I've gotta say though the controls just really make it hard to get to that point.

Using WASD/Arrow Keys for the movement and then the arrow keys for the movement of the POGO combined with the fact that jump was Z and the pogo was X, just lead to a lot of weird movments trying to keep track of what I should be hitting throughout.  

When I actually did though the pogo definitely had some interesting uses with the fact that you could not move and had to lose it to do anything.  Which lead to a lot of, I guess "yoshi jump" esque situations.  Where you ditch yoshi in a mario game and jump to a ledge.  Could be interesting if that had repercussions in sort of the same way it does in mario.  Where with it Yoshi he takes a hit for you etc..  Maybe something where you can lose the pogo mid air could be an interesting mechanic.


Overall though, the design in play is actually quite interesting, I just wish it had a bit better ability for me to experience that design with slightly better controls.  Space for jump, Q for pogo stuff like that.

Thanks for the really detailed review! :D

I accidentally left wasd controls in.

Thanks for the feedback though and the really interesting ideas!.