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(+1)

Thanks for the feedback! It seems like there's quite a few people who think that the movement is weird. This is to be expected tbh, since it was tweaked according to how I liked it. Initially I planned to make a game where you would want to stay in the air for a really long time to get past the level - sometimes even literally floating upwards by repeatedly resetting your extra jump. But then I scrapped the idea xD This is the main reason why it feels so floaty for a traditional platforming game. But from this game jam, I now know that I should really pay attention to the way my mechanics work and how well they suite the game genre and level design.

P/S: I kinda copied this for another comment ehe