Nice game dude, when i played it ive got a flashback of a game brackeys made but i cant remember it, and the jump was not good, i think you've used the gravity method when creating the "when you hold the jump button youll jump higher". i prefer using the method that jonas tyroller have made a video about it. and its on the 4:03 of the video. thats a link for it:
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Thanks for the feedback! It seems like there's quite a few people who think that the movement is weird. This is to be expected tbh, since it was tweaked according to how I liked it. Initially I planned to make a game where you would want to stay in the air for a really long time to get past the level - sometimes even literally floating upwards by repeatedly resetting your extra jump. But then I scrapped the idea xD This is the main reason why it feels so floaty for a traditional platforming game. But from this game jam, I now know that I should really pay attention to the way my mechanics work and how well they suite the game genre and level design.
P/S: I kinda copied this for another comment ehe