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It's supposed to be hard, like dark souls or any other Souls-Borne series such as salt and santuary, Nioh, Sekiro, BloodBorne, Demon souls, and the list goes on. In real life, if you swing something around with all your strength and heavy then you can't stop it. That way you wait more for your opponent to move first. The gameplay is not a bombastic, action "Kick the enemies' butt and send them to hell" type of thing. It's slow and methodical combat system makes it more rewarding to your brain when you defeat a hard boss or just killing the nobodys, Every kill is a win.