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(+2)(-1)

The combat is really bland. From what I have experienced, it is very slow. The block just reducing damage just makes it worse than a dodge.  Especially when the reduced damage can barely be felt. Also, why can't attack animations be canceled when you try to block? I get that animation canceling could be a problem that comes with that but speeding up the combat would make it much more enjoyable. 

Right now, the only good thing I can say about this is that it looks great, but when the only thing there is to do is kill enemies, you would expect combat to be more interesting.

(+2)(-1)

It's supposed to be hard, like dark souls or any other Souls-Borne series such as salt and santuary, Nioh, Sekiro, BloodBorne, Demon souls, and the list goes on. In real life, if you swing something around with all your strength and heavy then you can't stop it. That way you wait more for your opponent to move first. The gameplay is not a bombastic, action "Kick the enemies' butt and send them to hell" type of thing. It's slow and methodical combat system makes it more rewarding to your brain when you defeat a hard boss or just killing the nobodys, Every kill is a win.