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Animated models only get imported as static meshes, since they're only meant to be references to get your scaling right, and not as a means of using content you don't own the rights to.
For your own animated content, you should have source files that can be imported by normal UE means.

I see, I understand. Some models may be released under a license that allows me to.

Thanks for responding, your software is great :)

https://answers.unrealengine.com/questions/670324/how-can-i-convert-a-static-mes...