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(1 edit) (+1)

Thats a nice game with interesting graphics and gameplay, good job!

I recommend:

- Animating the ghosts and giving them a ghosty/glowy shader

- Visualizing the ghost capturing, for example a backpack with a shader that shows how full it is.

- Different ghosts, and obstacles that makes the game harder for example water on the ground that makes the player fall and the ghosts escape the backpack.

- Final boss that tries to free his ghosts friends.

Just some ideas I got.

 Well done :)

(+2)

Thank you for your review and feedback! :) I almost made a boss fight for the end, but realized I wouldn't have enough time for it, which is why it ends suddenly.