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I've played a lot of "hidden-reality" esque games and I'd say your cursor-based approach was the best design by far. Loved the art too, everything was great except for the tiles in the tutorial but ye.

The jumping does not feel great in this game. By that, I mean that it feels very slow and airy. I tend to enjoy platformers that have jumping which feel more dynamic. 

Nonetheless, great game!

(+1)

Thanks for the feedback! It seems like there's quite a few people who think that the movement is weird. This is to be expected tbh, since it was tweaked according to how I liked it. Initially I planned to make a game where you would want to stay in the air for a really long time to get past the level - sometimes even literally floating upwards by repeatedly resetting your extra jump. But then I scrapped the idea xD This is the main reason why it feels so floaty for a traditional platforming game. But from this game jam, I now know that I should really pay attention to the way my mechanics work and how well they suite the game genre and level design.