So, I will say a few things about this demo that put me off a bit
- A so far total lack of context for the fact that you are shooting letters at these puppets and how it works. Absolutely leave some mystery for the main game, but still - just some acknowledgement of it woulda been nice.
- I was able to sequence break at the start, and go somewhere where the tutorial messages of how to tape up puppets didn't appear at all - meaning I had no idea why enemies weren't staying down when I shot them. Funny, sure, but frustrating.
- The puppet chatter. It's funny, it's charming, it makes total sense for the game so I certainly don't wanna be without it, but it needs to be turned down at least a little .it's hard to get into the spooky atmosphere when three puppets in the same room are endlessly jabbering about mail, and very loudly to boot.
That aside - I REALLY enjoyed this. The puppet designs are lovely, the game flows nicely and makes a certain amount of sense once you get into the Sesame Street-ness of it and it spuzzles ,and I am definitely curious as to how things work around here. And a few scares are fairly clever, like a puppet storage, inert puppets suddenly being alive when you return to a room way later, things like that. I'll definitely be playing the full game and likely enjoying the hell out of it. Great job so far!
Viewing post in My Friendly Neighborhood: Basement Demo comments
Even if "Children's Media but Scary" is happening a lot lately, as a massive muppet fan, I can't say no to the premise behind My Friendly Neighborhood - definitely not when it was developed by the same folks behind Charlotte's Exile, one of my favorite segments of Dread X Collection 2.