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This was a really fun game and I'm surprised that this was made in a span of a week. I wish that it was possible to see where the ghosts would come from, as it felt like a guessing game and it felt punishing when the chests where being hit off screen. But the stress also enhanced the chaotic nature. 

Thanks - yea I thought about to indicate the Ghosts instead of the hit chest, but when I did that the game was simple wait for the Ghost at his spawn point .... was kinda boring that way.