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Sound effects and visuals are really satisfying, though it got really laggy at the end. The controls feel really wierd though, I think that aim direction should be aligned with camera rotation, creating the 3rd person shooter feel.

Glad to hear the effects are satisfying! Not sure I understand your feedback though. It IS aligned relative to the camera. It's your standard twin-stick shooter. Not a 3rd person shooter where you are aiming a reticle, you're just controlling her facing direction.

(+1)

Basically since moving your mouse will change your aim and the camera rotation but in 2 different speeds, you cant really aim properly since 1 control affects 2 things. So they should either be separate inputs or aligned, like making aim based on mouse and camera movement based on Q/E.

Ah I see. Yeah I can definitely improve that. Hopefully it isn't detracting to much from the enjoyment of everything else.

Since i noticed some auto-aim going on with the targeting, i think that making them aligned would be more suitable. So you moving the mouse would only rotate the camera and your character would shoot to the enemy closest to the north of the character from the camera’s PoV.

So left/right rotational rather than X/Y directional