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Funny and clever. The AI voices really added something special, as a thematic extra layer of artificiality ;)
I didn't understand at first that Bradly could walk through the Living Room in transit without evaluating it. Once I realized that, the game got easier.

My run lasted about 10 minutes, and I didn't get bored since the requirements kept getting more difficult.

Great job!

Thank you for your feedback, I'm happy to hear (read) you enjoyed our game. Conveying information to the player in the most effective way is a clear improvement area, unfortunately we did not have enough time to polish this aspect in the end, but learned a lot for our future projects. :)