*Don't know if this will help now and then, long comment.
Listing teachers Strengths (+) and Weaknesses (-) from Alpha 0.0.8a2.2, based off their origin level.
Viktor (math): Once triggered. Follows player by lunging a distance then resting repeatedly, anger increases per wrong number, more anger decreases resting period.
- (+) Covers a fair amount of ground at a rapid pace.
- (+) Becomes silent after X notebooks collected.
- (+) Notebooks use general concept and his final exam has double-digit equations that need a correct answers.
- (-) Rushing late-game notebooks before the exam has little consequence.
- (-) You can hear him a mile away before silent mode, unless on brainiac.
- (-) Notebooks don’t require that much time to complete.
- (-) Hitting him with a lemonberry soda, a chocolate muffin, or a duct-tape ball can send him to the bathroom for some time.
Marzia (language): Once triggered. Follows player by walking and will sprint when looked at by player, anger increases per wrong character, more anger increases walk and sprint speed.
- (+) Her sprint becomes deadly during late-game before final chase.
- (+) Very stealthy and camp doors, you can hear faint footsteps and a heartbeat.
- (+) Rushing results in swift consequences, makes final chase literally impossible, notebooks require more time and elevator numbers need recorded.
- (-) Very slow walking speed if wrong answers are kept minimum.
- (-) Can’t (currently) open doors at all, needs assistance.
- (-) If a flash bang lands near Marzia, she'll go to the janitors closet. Dropping melon slices nearby distracts her, player can pass by without dying if properly used.
Alice (history): Once triggered. Follows by racewalking and spawning close by, places beartraps, anger increases per wrong choice, more anger decreases Alice respawn time, increases beartrap spawn rate and beartrap transparency.
- (+) Moves rather quick when chasing the player.
- (+) Becomes silent after X wrong choices, no voice or subtitles.
- (+) Notebooks, at first, require extreme knowledge to avoid wrong answers.
- (+) Alice will spawn near the player at 12 o’ clock, always.
- (-) Can hear her voice or see subtitles when she spawns in before silent mode.
- (-) Notebooks, later, become a memory game and end up being easy.
- (-) Switching floors with the elevator, hitting her with a flash bang or a flash mine, can buy some time until Alice respawns.