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just by the way, if youre using rigidbody based movement, make sure its being done in FixedUpdate and also if you are using rigidbody.moveposition, make sure interpolation is enabled for the rigidbody

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haha don't worry, I know how to use unity  😂 I'm doing all those things, unexpected issues happen 💁‍♂️

haha ok well at the beginning of this game I learned for the first time that rigidbody.moveposition exists and then could not figure out why the movement was so jerky (had interpolation off)...I spent way too much time on it and wish that fate upon no one lol