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(1 edit)

a very cool system! I love a lot of the abstractions you made.

Particularly having titles as standard (I didnt even know they were in ironsworn) which I'm guessing it will probably work great with younger players too. Giving them tangible motivation to be creative in how to apply their titles' bonuses to the given situation.

One thing I found a bit weird is the "Friendship", not because any of your flavor text doesnt make sense, but because I would probably make it a bit more inclusive, after all, not only friendships make for good/worthwhile memories.

The other is that the oracle gives only yes/no answers without any degree of severity, e.g. a ", and…" or ", but…". I found that this tended to slow down the fiction quite a bit, so I added in a d10 witha 1-2 meaning "and", a 3-5 meaning "but" and 6-10 being normal yes/no results, though I'm still fiddling with these chances.

Another thing I added was that if the d6 and the d10 were equal, that meant that the presupposition the question was based on was in some way incorrect, which made for interesting twists in adventures.

anyways, thanks for this great system :)

(+1)

Thanks for the feedback! I,m glad you're enjoying the hack, and hacking it further to taste!

Lots to consider, which I will do. Friendship was intended as a direct port of the bonds track, maybe I should've thought that through longer in terms of labels. Oracles, too, were a direct port of the most basic binary oracle. I do prefer granularity in most mechanics, so I am surprised I didn't go more Archipelago on it.

Thanks again, rock on!