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(+2)

A pretty solid 'gather resources, upgrade, gather more resources' game. Amusing dialogue, simple but atmospheric music. Some balancing issues (there's no need for the first depth limit upgrade, you can buy the second one straight away after the first dive). There's a couple of bugs, like there are times you can't close the shop menu. All of that is completely OK since it was made in a week. The art is really good, but unfortunately mangled by a not-pixel-perfect camera. Google it, it may require additional coding if you want to support various resolutions, may lead to objects jittering, which may in turn require some additional coding to fix (I haven't solved this problem myself yet), but at least the pixels will all be the same size. 

Aaand, if you have the time, please rate my game ;)

(+2)

Hey there! Thanks for taking the time to write such an in-depth comment and provide feedback! The balancing issues were a twofold problem of 1) aiming to make the game very easy and very quick to beat (I assumed people would spend 5 mins or less per game) and 2) not really spending enough time playtesting it. It's clear that more time should've been given to it and that we might've gone a bit too aggressive on trying to make it easy :P The menu bug was something particularly fiddly and will be fixed in the next bug fix build haha - but yeah making a build in a week is not easy!

We did briefly look into a pixel perfect camera but as you said - it is a bit of a hassle, which is why we chose to not use it.

And of course! I'll made sure to play & rate your game! :p