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(1 edit)

The environments felt a little bare to me, but it played smoothly. I also think a bit more could have been added to the experience if the player had been kidnapped from inside the house. Maybe the player could be tasked with a few chores to do inside while the tension builds, up until the point you're taken. Just a couple thoughts.

Seems like there's a good foundation to build upon though!

Here's my no-commentary playthrough: 

in the first scene the player was running fast, I forgot to fix it after the update.