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(+1)

Thanks for playing! I really appreciate the feedback. 

Yeah, was our first crack at an adventure/platformer type thing, so implementing some of the assets to cover rooms of variable sizes and such probably made the resolutions line up a little wonky. Definitely something I'll have to research more on how to do well. I agree the parallax was a little aggressive. It is technically following the camera, but the camera snaps so sharply to the player they are functionally the same, I'll have to play around with some more margins on the camera and less aggressive parallax ratios.