Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

 > "I think i f*cked my first gameplay by killing an important NPC, It kinda suck how you can't advance the quests if you kill them, still, thanks to that i created a new start and here is my report."

Yeah, it's best to keep named NPCs alive. I don't know if there's any reasonable way of making the story continue without select NPCs, so that'll have to stay for now. Otherwise it would have to be invincibility for them like Oblivion and Skyrim. Not a fan of that, personally. I'm open to suggestions though.

 > "it could be because i choose "Fool" as char, or because it was my mistake and i actually took an easy difficult and misunderstood that."

Quite possible. I haven't been able to replicate it. Might have hovered over another difficulty with the mouse by accident. The Fool doesn't have any special resurrection rules, so I doubt it's the felony selected.

> "characters don't have the prisoner inhibitor anymore, not sure if it was on purpose or if it's a bug so i'm reporting it."

I got rid of the Inhibitor since it was confusing players. I liked the mystery, but it didn't add much to the game.


Thank you again for your continued reports!