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(+6)

Have you ever designed your own game?

Want to?

Push is one of the most exciting rpgs I've read in a good while. Its simple mechanics and focus on playing the world give the feeling of a fate-esque fkr game by way of pbta design, while its text clearly illustrates how to use the rules as a baseline for future projects.

The SRD itself reads beautifully with clear and concise language, functional layout, designer commentary, and an example at every point you might need one.

Push games are driven by the same sparks of setting and world development in tables and character generation that you see in indie darlings like Apocalypse World and Wanderhome. The system itself jumps right out of the way, leaning into the playspace only when it is wanted and doing so with a fantastic player-facing risk/reward mechanic that's simple enough not to take you out of the moment but mechanical enough to boost your excitement.

The game is GM-less, too, meaning it plays with 0 prep time and can be picked up by anybody enjoying the current boom of solo rpgs. The system knows what it's doing here, giving more than enough guidance to make sure players aren't left in a complex, fictional world without a map: there are multiple levels of goals and guidelines baked into the game on every level to elegantly fill the space that "moves" occupy in pbta design - making sure players are never at a loss for contributions to the story.

Sounds great? Well then you're in luck because this SRD takes your hand and walks you through the process of designing your own Push game as you read it. By the time you reach the minimalist character sheet at the back, you'll be buzzing with ideas for how to use this system to design games around all those ideas you've had but never put to paper and you'll be bursting with the confidence to put it into practice.

This game is something special and I'll be keeping a close eye on the way it grows and changes within the indie rpg community.

Thank you for putting such a brilliant and accessible work out into the world.

Dang, I think I'm going to go design a push game now.

(+1)

Oh, wow, what a very thoughtful review! Thanks so much for taking the time to write it, it really warms my heart!

(+2)

I'm glad! It's clear how much hard work has gone into this and I think it's really paid off. I'd never posted a review before on here but I know I always read the comments before I download and I really wanted other people to know this game is worth it.

I'll definitely be upgrading to the paid download when payday rolls around!

I deeply appreciate your support!