Very fun game there. I don't think my build was too notable compared to what else has been posted. (Save for an interaction between armor that increases armor to other armor and the Rogue's Mask: The mask benefits from it its own haste when it gets armor points from other items. Not sure if the multi-headgear penalty will also trigger this.)
As for anything to input/report, it's that the confusion on enemy buff tooltips between those that trigger on the beginning of the enemy turn and those that trigger when the enemy is hit: Both use the wording of the first. (Most noticeable with the King, who has the former on regen, and the latter on rage and spikes)