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Very fun game there. I don't think my build was too notable compared to what else has been posted. (Save for an interaction between armor that increases armor to other armor and the Rogue's Mask: The mask benefits from it its own haste when it gets armor points from other items. Not sure if the multi-headgear penalty will also trigger this.)

As for anything to input/report, it's that the confusion on enemy buff tooltips between those that trigger on the beginning of the enemy turn and those that trigger when the enemy is hit: Both use the wording of the first. (Most noticeable with the King, who has the former on regen, and the latter on rage and spikes)

Great catch! The phrasing will be fixed in the next update!