Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Indeed there is another way! Most of these enemies are broken into several sprites, which either move around, stretch, or rotate.

To make them move, it's usually a sinusoidal pattern (meaning it'll go back and forth in a wave pattern) like x = sin(timer) * amplitude.

To make them stretch, you can use the image_xscale and image_yscale attributes.

To make them rotate, you can use image_angle, which also usually moves sinusoidally.

Deleted 36 days ago