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(+1)

Really unique idea, well done! The concept's great, I've never really though much about a platformer-bullet-hell-wing-dang-doodle before, but it works very well, and there's a ton of ways you can expand on that idea! The mechanics with the glowsticks were also really nice to see, it made things more interesting than just shooting things mindlessly, and they fit in great with the glowy theme. One thing I'd say is that the enemies seemed a bit too strong on health - it might be an idea to half or even quarter their health and firerate, and just put two down per place - though that's mostly because it's fun to finally kill one of them, and I want to experience that more often. Despite that, I still liked their bullet firing patterns, so well done on that! Overall, it was a great experience, so good job on the game!

(+1)

I usually struggle with tuning my games’ enemies without others playtesting it. I wanted them to be easy enough to kill that the player doesn’t feel like it’s a long slog, but hard enough that it doesn’t feel like a cheap win. I’ll make some tweaks to it though! I’m glad you liked it! Thanks for playing and for the feedback!