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(+1)

Really nice for a jam game. Unique idea. Main points of feedback I have:

  • Something to delineate enemy health better, all enemies being the same color but having widely varying health can be confusing
  • Not sure if it's a bug but there were definitely turns where enemies just didn't do anything and then it was back to being my turn
  • sometimes hard to click on the tile when enemy is standing in the way, clicking on the enemy should also result in an attack
  • Needs something to increase the strategy. 'Currently way too easy to stay by one or two numbers that give you attacks and wait for enemies to come to you. Could implement enemies who stay put but have ranged attacks so players have to actually traverse the board. Or could make dominoes inactive for a certain number of turns after they have been walked on so players can't just stay in the same area

#1 - Definitely! Originally, I wanted the same health on every enemy. But making them have varying health amounts made it nice to strategize which enemy to defeat first. I think I'll have to make this better.

#2 - 100% a bug that I was too tired to fix (LOL)

#3 - Yeah... I had collision masks working at the beginning of the game where this isn't an issue. It's where you go to every level afterwards.
#4 - Omg I had the same idea for "inactive dominoes". But it was hard for me to figure out how to visually represent those so I took it out. I had a lock on them with a countdown timer from 3. Basically, you could receive the # value from a tile unless you stepped on 3 other tiles first.


Thank you for the awesome feedback BroReNata.