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Hi, there! 

Indeed, on the 2-page template, there’s room for only a single mission. The full SRD offers ways for you to provide more missions after that to the players. 

The mission section is what players are supposed to do. There’s a problem that requires immediate action. That’s where you describe it. 


I think the best way to understand it is to look at a finished game! Check out this game for example (it’s free and great!)

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So it really only have one mission. I got another question, how long a regular session is?

I’d say anything between 1 to 2 hours, depending on how much players are invested in the mission? Since it’s up to them to determine when it ends, it can vary greatly. 

I've just watched someone playing it solo on YouTube and he used three or four prompts and got almost an hour of gameplay. So a single matrix probably has enough material for a short campaign!

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Would love to watch that if you don't mind linking it...

Here it is (although it is in Portuguese)

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Thanks! Very interesting