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We tried to keep the scope to a minimum, and we still felt overhwelmed! Turns out it's really hard to make a game like this, specially with a robust team where you have to make sure everyone's in the right state of mind for the game at all times! 

We've learnt from that too (Our first experimental game) and trust me, this was one of the first things we thought of making for the game. We even have an interaction system implemented! (but not actually linked to anything in the game sooo- virtually useless hehe... whoops)

Thanks for the suggestions, we really enjoyed 'em. And thank you for playing!