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(2 edits)

Hey, Thanks for the comment, I'd recommend checking out the post-jam version, as we changed some things to make it feel less floaty and more precise, though it's still very much a WIP.  We would like to add a lot more moves to give more combo potential, i.e. different attacks when pressing up and down and using an attack and each combo with it's own set of animations, but it wasn't really feasible to do that during the game jam period . Also, we're thinking about making picking up an upgrade require a button press so you have more of a decision in getting the movesets you want.